The Valkyrie
Valkyrie
Soldier – Secondary Slot
Level 12 Shotgun
+15% damage for every kill
-75% damage done
No critical hits
The Valkyrie is a longer, wider and bulkier shotgun, with a polished finish. There is only one barrel, decorated with a ferocious falcon endpiece. Crudely drawn decals are on the handle and near the falcon endpiece, resembling lightning bolts.
The Valkyrie is for the survivor, the Soldier that can head into battle, kill a whole nest of maggots, then live to tell it to any of his less courageous friends.
In the hands of the inexperienced, it is poor and unnecessary. It deals a measly 75% damage when compared to a standard issue shotgun. Those who can’t use it right will be at a handicap.
However, for every kill (whether it be a giblet-flinging explosion, a few shells to the face or a entrenchment bludgeoning that seals the deal) the Soldier achieves, the valor of your efforts – and the failure of your enemie’s efforts – powers up the falconised shotgun, earning it more power. It increase by 15% every time (until it reaches a peak of 150%, as too much greatness would overload the gun).
While useless at times, the true power of this weapon comes from some excellent sprees. If you can get this fully powered up, you will be the envy (and the main target) of the battlefield!
Just don’t give this to the FNGs. They’ll just make a fool of themselves.
Taunts: The Soldier bends low, growls, then thrusts his shotgun into the air with his right hand. A thunderclap or lightning strike is heard. The Soldier then laughs proudly as he lowers the shotgun.
Notes:
This weapon is for the survivalist Soldier, or at least the ones that don’t die every minute (unlike me :/ ).
Dying resets your boost, so those that go on straight up killing sprees won’t get too far. Not to mention that you are handicapped to begin with, so you have to do some real damage first before it’s even worth using the Valkyrie. However, if you kill off a lot of enemy team members and stay alive, you’ll be rewarded with some extra damage.
To balance it against some really good Soldiers or just the lucky ones, I also removed random critical hits. No abusing it! Your shotgun will also glow more with the amount of people you kill, so enemies and allies will know how much power you have.
I think this weapon should go well with competitive Soldiers, Soldiers who often get kritzkrieg ubercharges, or even just Soldiers that know how to stop dying (unlike me :/ ).
Basic Version:
= The Valkyrie initially does 80% damage compared to the shotgun.
= For every enemy the Soldier kills (with any weapon), the Valkyrie does +15% damage.
= The Valkyrie will do this for up to six kills, as it maxes out at 150% (75%, 90%, 105%, 120%, 135%, 150%).
= This shotgun does not get random critical hits.
= When you kill an enemy, your weapon will begin to glow your team’s colour. This glow increases with the amount of enemies killed.
= When the Soldier dies, the damage done is reset to 80% and must be regained by killing enemies.
October 10, 2009 at 17:28
It’s a nice alternative, though I’d probably stick with the original since I use my shotgun as a primary weapon and my rockets as my secondary. I love the idea of ramping up a bonus as you do more damage though; it’s an idea I’ve thought of many a time when thinking up weapon unlocks.